‘Dark Souls 2”s Troubled Development And Its Bizarre Results

a jump that skips over 70% of the game

It’s impossible to go over it, at least by conventional means. Speedrunning Dark Souls 2 is very tempting because defeating that dumb pile of rubble feels ultra-satisfying – and is naturally ultra-easy for those with the necessary know-how. Players just need to exploit the game a bit to get to some terrain high enough to allow players to jump over the rubble – just as the Dark God intended.

Bandai Namco

5 minutes in and on our way to the final boss.

Whereas the toughest foes in the original game were Ornstein and Smough,

The toughest boss battle from the original 'Dark Souls'

Bandai Namco

The biggest opponents in Dark Souls 2 are waist-high wall

a dumb invisible wall

Bandai Namco

And..ankle-high wall.

a dumb blockade

Bandai Namco

The best showcase of Dark Souls 2‘s unnecessarily atrocious design is Earthen Peak, a huge poison-filled windmill whose name seems to state it is located on top of the world.

Earthen peak, a windmill with nothing above it

Bandai Namco

Inside, the game expects the players to just know that they have to burn down a mechanism that seems like it’s made of either metal or rock.

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