In Ninja Time, mastering the Elements is key to unlocking your true potential as a ninja. Each Element grants you powerful and unique abilities, whether you harness the Fire for destructive attacks or control the Wind for swift maneuvers. Select your favorite Element with our Ninja Time Elements guide and tier list below.
Ninja Time Elements Tier List
The Ice and Fire Elements are the best, most versatile Elements in Ninja Time. Ice provides almost unlimited crowd control, while Fire provides intense damage from afar. For newer players, we recommend Earth and Lightning, as they are easy to use and provide a lot of universal damage.
Ninja Time Elements List
Unfortunately, not all Elements are as useful as others. Ice is a unique Element, as it is outside of the usual 5 Elements. It is also of higher rarity (5%), justifying its better stats. All Elements are good, but if you are a beginner, we recommend Lightning or Fire because of their damage and utility. I will write a detailed overview of all Elemental Abilities below.
Element Abilities in Ninja Time
Here, we will list all Elemental Abilities alongside their unique powers and effects:
Ice Element
Ability | Description |
---|---|
Ice 1 | Requirement: Ninjutsu: 1 Damage: Base Damage: 10 per needle +1 per mastery level (Ninjutsu/Ice) Cooldown: 6 seconds Chakra Cost: 15 Chakra |
Ice 2 | Requirement: Ninjutsu: 3 Damage: Base Damage: 20 +6 per mastery level (Ninjutsu/Ice) +1 second of freeze Cooldown: 13 seconds Chakra Cost: 45 Chakra |
Ice 3 | Requirement: Ninjutsu: 6 Damage: Base Damage: 25 +8 per mastery level (Ninjutsu/Ice) +3 seconds of freeze Defense Break Cooldown: 18 seconds Chakra Cost: 35 Chakra |
Ice 4 | Requirement: Ninjutsu: 10 Damage: Base Damage: 30 +10 per mastery level (Ninjutsu/Ice) +2 seconds of freeze Cooldown: 15 seconds Chakra Cost: 50 Chakra |
Ice 5 | Requirement: Ninjutsu: 15 Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Ice) +2 seconds of freeze Cooldown: 25 seconds Chakra Cost: 75 Chakra |
Ice 6 | Requirement: Ninjutsu: 20 Damage: Base Damage: 3 per hit +0,8 per mastery level (Ninjutsu/Ice) Cooldown: 30 seconds Chakra Cost: 100 Chakra |
Fire Element
Ability | Description |
---|---|
Fire 1 | Requirement: Ninjutsu: 1 Damage: Base Damage: 7 per shuriken +1 per mastery level (Ninjutsu/Fire) +1 seconds of fire damage Cooldown: 8 seconds Chakra Cost: 15 Chakra |
Fire 2 | Requirement: Ninjutsu: 2 Damage: Base Damage: 12 +3 per mastery level (Ninjutsu/Fire) +1 second of fire damage per second Cooldown: 10 seconds Chakra Cost: 25 Chakra |
Fire 3 | Requirement: Ninjutsu: 4 Damage: Base Damage: 7 per fireball +3 per mastery level (Ninjutsu/Fire) +3 seconds of fire damage Cooldown: 18 seconds Chakra Cost: 45 Chakra |
Fire 4 | Requirement: Ninjutsu: 4 Damage: Base Damage: 20 +4 per mastery level (Ninjutsu/Fire) +3 seconds of fire damage Cooldown: 12 seconds Chakra Cost: 45 Chakra |
Fire 5 | Requirement: Ninjutsu: 8 Damage: Base Damage: 12 per hit +1 per mastery level (Ninjutsu/Fire) +1 second of fire damage per second Cooldown: 15 seconds Chakra Cost: 0 Chakra +5 per second |
Fire 6 | Requirement: Ninjutsu: 12 Damage: Base Damage: 30 +3 per mastery level (Ninjutsu/Fire) +1 second of fire damage per second Cooldown: 20 seconds Chakra Cost: 30 Chakra |
Fire 7 | Requirement: Ninjutsu: 16 Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Fire) +2 seconds of fire damage Cooldown: 25 seconds Chakra Cost: 75 Chakra |
Fire 8 | Requirement: Ninjutsu: 15 Damage: Base Damage: 120 +20 per mastery level (Ninjutsu/Fire) +5 seconds of fire damage Cooldown: 40 seconds Chakra Cost: 175 Chakra |
Lightning Element
Ability | Description |
---|---|
Lightning 1 | Requirement: Ninjutsu: 1 Damage: Base Damage: 4 per hit +0,7 per mastery level (Ninjutsu/Lightning) +2 second of electrify Cooldown: 8 seconds Chakra Cost: 15 Chakra |
Lightning 2 | Requirement: Ninjutsu: 2 Damage: Base Damage: 3 per hit +0,6 per mastery level (Ninjutsu/Lightning) Stuns Cooldown: 17 seconds Chakra Cost: 25 Chakra +5 per second |
Lightning 3 | Requirement: Ninjutsu: 4 Damage: Base Damage: 25 +4 per mastery level (Ninjutsu/Lightning) Defense Break +4 seconds of electrify Cooldown: 12 seconds Chakra Cost: 45 Chakra |
Lightning 4 | Requirement: Ninjutsu: 6 Damage: Base Damage: 2 per hit +1,4 per mastery level (Ninjutsu/Lightning) Stuns Cooldown: 20 seconds Chakra Cost: 0 Chakra +5 per second |
Lightning 5 | Requirement: Ninjutsu: 8 Damage: Base Damage: 0 (+1,5x move speed) Cooldown: 5 seconds Chakra Cost: 0 Chakra +5 per second |
Lightning 6 | Requirement: Ninjutsu: 6 Damage: Base Damage: 2 per hit +1,4 per mastery level (Ninjutsu/Lightning) stun enemies Cooldown: 20 seconds Chakra Cost: 0 Chakra +5 per second |
Lightning 7 | Requirement: Ninjutsu: 16 Damage: Base Damage: 55 +9 per mastery level (Ninjutsu/Lightning) +4 seconds of electrify Cooldown: 20 seconds Chakra Cost: 85 Chakra |
Lightning 8 | Requirement: Ninjutsu: 20 Damage: Base Damage: 290 +28 per mastery level (Ninjutsu/Lightning) +6 seconds of electrify Defense Break Cooldown: 60 seconds Chakra Cost: 200 Chakra |
Wind Element
Ability | Description |
---|---|
Wind 1 | Requirement: Ninjutsu: 1 Damage: Base Damage: 19 +2.5 per mastery level (Ninjutsu/Wind) Cooldown: 7 seconds Chakra Cost: 15 Chakra |
Wind 2 | Requirement: Ninjutsu: 2 Damage: Base Damage: 0 Dash Cooldown: 15 seconds Chakra Cost: 35 Chakra |
Wind 3 | Requirement: Ninjutsu: 4 Damage: Base Damage: 17 +4 per mastery level (Ninjutsu/Wind) Cooldown: 10 seconds Chakra Cost: 40 Chakra |
Wind 4 | Requirement: Ninjutsu: 6 Damage: Base Damage: 18 +8 per mastery level (Ninjutsu/Wind) Defense Break Cooldown: 15 seconds Chakra Cost: 50 Chakra |
Wind 5 | Requirement: Ninjutsu: 8 Damage: Base Damage: 35 +6 per mastery level (Ninjutsu/Wind) Defense Break Cooldown: 12 seconds Chakra Cost: 65 Chakra |
Wind 6 | Requirement: Ninjutsu: 12 Damage: Base Damage: 5 per hit +0,75 per mastery level (Ninjutsu/Wind) Cooldown: 20 seconds Chakra Cost: 80 Chakra |
Wind 7 | Requirement: Ninjutsu: 16 Damage: Base Damage: 70 per second +10 per mastery level (Ninjutsu/Wind) Cooldown: 18 seconds Chakra Cost: 85 Chakra |
Wind 8 | Requirement: Ninjutsu: 20 Damage: Base Damage: 25 per hit +2 per mastery level (Ninjutsu/Wind) Defense Break Cooldown: 40 seconds Chakra Cost: 100 Chakra |
Earth Element
Ability | Description |
---|---|
Earth 1 | Requirement: Ninjutsu: 1 Damage: Base Damage: 3 per hit +0,5 per mastery level (Ninjutsu/Earth) Cooldown: 9 seconds Chakra Cost: 20 Chakra |
Earth 2 | Requirement: Ninjutsu: 2 Damage: Base Damage: 0 Cooldown: 11 seconds Chakra Cost: 25 Chakra +5 per second |
Earth 3 | Requirement: Ninjutsu: 4 Damage: Base Damage: 15 +12 per mastery level (Ninjutsu/Earth) Cooldown: 13 seconds Chakra Cost: 45 Chakra |
Earth 4 | Requirement: Ninjutsu: 6 Damage: Base Damage: 0 Cooldown: 15 seconds Chakra Cost: 55 Chakra +5 per second |
Earth 5 | Requirement: Ninjutsu: 8 Damage: Base Damage: 0 (slow: 50%) Cooldown: 18 seconds Chakra Cost: 50 Chakra |
Earth 6 | Requirement: Ninjutsu: 12 Damage: Base Damage: 32 +3,5 per mastery level (Ninjutsu/Earth) Defense Break Cooldown: 15 seconds Chakra Cost: 45 Chakra |
Earth 7 | Requirement: Ninjutsu: 16 Damage: Base Damage: 0 Drain 50 Chakra per second from enemies Cooldown: 20 seconds Chakra Cost: 80 Chakra +5 per second |
Earth 8 | Requirement: Ninjutsu: 20 Damage: Base Damage: 1 per hit +1 per mastery level (Ninjutsu/Earth) Cooldown: 40 seconds Chakra Cost: 150 Chakra |
Water Element
Ability | Description |
---|---|
Water 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 17 +3 per mastery level (Ninjutsu/Water) +2 seconds of 25% slow •Cooldown: 8 seconds •Chakra Cost: 20 Chakra |
Water 2 | •Requirement: Ninjutsu: 2 •Damage: Base Damage: 24 +4 per mastery level (Ninjutsu/Water) Block projectiles and push enemies •Cooldown: 12 seconds •Chakra Cost: 25 Chakra |
Water 3 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 22 +5 per mastery level (Ninjutsu/Water) +2 seconds of 25% slow •Cooldown: 13 seconds •Chakra Cost: 35 Chakra |
Water 4 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 5 per hit +1,5 per mastery level (Ninjutsu/Water) Defense Break Stuns •Cooldown: 16 seconds •Chakra Cost: 50 Chakra |
Water 5 | •Requirement: Ninjutsu: 8 •Damage: Base Damage: 5 per hit +1,5 per mastery level (Ninjutsu/Water) Defense Break Stuns •Cooldown: 20 seconds •Chakra Cost: 65 Chakra |
Water 6 | •Requirement: Ninjutsu: 12 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Water) +2 seconds of 25% slow •Cooldown: 25 seconds •Chakra Cost: 85 Chakra |
Water 7 | •Requirement: Ninjutsu: 16 •Damage: Base Damage: 40 per water pillar +14 per mastery level (Ninjutsu/Water) •Cooldown: 30 seconds •Chakra Cost: 95 Chakra |
Water 8 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 100 +16 per mastery level (Ninjutsu/Water) Defense Break •Cooldown: 40 seconds •Chakra Cost: 150 Chakra |
How do I Reroll Elements in Ninja Time

To reroll Elements in Ninja Time, click on the ‘Spin’ button from the main menu. You will end up on a screen that looks a bit like a slot machine. From there, you can reroll your Elements, Family, and Clans. But make sure you spend the spins wisely, as they are quite limited and hard to get.
And there you have it. You learned everything there is to know about Elements from our Ninja Time Elements guide and tier list. Check out our Ninja Time Families and Clans guides for more fun and relevant information.