Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Ninja Time Elements Tier List

In Ninja Time, mastering the Elements is key to unlocking your true potential as a ninja. Each Element grants you powerful and unique abilities, whether you harness the Fire for destructive attacks or control the Wind for swift maneuvers. Select your favorite Element with our Ninja Time Elements guide and tier list below.

Ninja Time Elements Tier List

Image by Tiermaker

The Ice and Fire Elements are the best, most versatile Elements in Ninja Time. Ice provides almost unlimited crowd control, while Fire provides intense damage from afar. For newer players, we recommend Earth and Lightning, as they are easy to use and provide a lot of universal damage.

Ninja Time Elements List

Unfortunately, not all Elements are as useful as others. Ice is a unique Element, as it is outside of the usual 5 Elements. It is also of higher rarity (5%), justifying its better stats. All Elements are good, but if you are a beginner, we recommend Lightning or Fire because of their damage and utility. I will write a detailed overview of all Elemental Abilities below.

Element Abilities in Ninja Time

Here, we will list all Elemental Abilities alongside their unique powers and effects:

Ice Element from Ninja Time Ice Element

Ability Description
Ice 1 Requirement: Ninjutsu: 1
Damage:
Base Damage: 10 per needle
+1 per mastery level (Ninjutsu/Ice)
Cooldown: 6 seconds
Chakra Cost: 15 Chakra
Ice 2 Requirement: Ninjutsu: 3
Damage:
Base Damage: 20
+6 per mastery level (Ninjutsu/Ice)
+1 second of freeze
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Ice 3 Requirement: Ninjutsu: 6
Damage:
Base Damage: 25
+8 per mastery level (Ninjutsu/Ice)
+3 seconds of freeze
 Defense Break
Cooldown: 18 seconds
Chakra Cost: 35 Chakra
Ice 4 Requirement: Ninjutsu: 10
Damage:
Base Damage: 30
+10 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Ice 5 Requirement: Ninjutsu: 15
Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Ice 6 Requirement: Ninjutsu: 20
Damage:
Base Damage: 3 per hit
+0,8 per mastery level (Ninjutsu/Ice)
Cooldown: 30 seconds
Chakra Cost: 100 Chakra

Fire Element from Ninja Time Fire Element

Ability Description
Fire 1 Requirement: Ninjutsu: 1
Damage:
Base Damage: 7 per shuriken
+1 per mastery level (Ninjutsu/Fire)
+1 seconds of fire damage
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Fire 2 Requirement: Ninjutsu: 2
Damage:
Base Damage: 12
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
Cooldown: 10 seconds
Chakra Cost: 25 Chakra
Fire 3 Requirement: Ninjutsu: 4
Damage:
Base Damage: 7 per fireball
+3 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
Cooldown: 18 seconds
Chakra Cost: 45 Chakra
Fire 4 Requirement: Ninjutsu: 4
Damage:
Base Damage: 20
+4 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Fire 5 Requirement:
Ninjutsu: 8
Damage:
Base Damage: 12 per hit
+1 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
Cooldown: 15 seconds
Chakra Cost: 0 Chakra +5 per second
Fire 6 Requirement: Ninjutsu: 12
Damage:
Base Damage: 30
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
Cooldown: 20 seconds
Chakra Cost: 30 Chakra
Fire 7 Requirement: Ninjutsu: 16
Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Fire)
+2 seconds of fire damage
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Fire 8 Requirement: Ninjutsu: 15
Damage:
Base Damage: 120
+20 per mastery level (Ninjutsu/Fire)
+5 seconds of fire damage
Cooldown: 40 seconds
Chakra Cost: 175 Chakra

Lightning Element from Ninja Time Lightning Element

Ability Description
Lightning 1 Requirement: Ninjutsu: 1
Damage:
Base Damage: 4 per hit
+0,7 per mastery level (Ninjutsu/Lightning)
+2 second of electrify
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Lightning 2 Requirement: Ninjutsu: 2
Damage:
Base Damage: 3 per hit
+0,6 per mastery level (Ninjutsu/Lightning)
 Stuns
Cooldown: 17 seconds
Chakra Cost: 25 Chakra +5 per second
Lightning 3 Requirement: Ninjutsu: 4
Damage:
Base Damage: 25
+4 per mastery level (Ninjutsu/Lightning)
 Defense Break
+4 seconds of electrify
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Lightning 4 Requirement: Ninjutsu: 6
Damage:
Base Damage: 2 per hit
+1,4 per mastery level (Ninjutsu/Lightning)
Stuns
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 5 Requirement: Ninjutsu: 8
Damage:
Base Damage: 0
(+1,5x move speed)
Cooldown: 5 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 6 Requirement: Ninjutsu: 6
Damage:
Base Damage: 2 per hit
+1,4 per mastery level (Ninjutsu/Lightning)
stun enemies
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 7 Requirement: Ninjutsu: 16
Damage:
Base Damage: 55
+9 per mastery level (Ninjutsu/Lightning)
+4 seconds of electrify
Cooldown: 20 seconds
Chakra Cost: 85 Chakra
Lightning 8 Requirement: Ninjutsu: 20
Damage:
Base Damage: 290
+28 per mastery level (Ninjutsu/Lightning)
+6 seconds of electrify
  Defense Break
Cooldown: 60 seconds
Chakra Cost: 200 Chakra

Wind Element from Ninja Time Wind Element

Ability Description
Wind 1 Requirement: Ninjutsu: 1
Damage:
Base Damage: 19
+2.5 per mastery level (Ninjutsu/Wind)
Cooldown: 7 seconds
Chakra Cost: 15 Chakra
Wind 2 Requirement: Ninjutsu: 2
Damage:
Base Damage: 0
Dash
Cooldown: 15 seconds
Chakra Cost: 35 Chakra
Wind 3 Requirement: Ninjutsu: 4
Damage:
Base Damage: 17
+4 per mastery level (Ninjutsu/Wind)
Cooldown: 10 seconds
Chakra Cost: 40 Chakra
Wind 4 Requirement: Ninjutsu: 6
Damage:
Base Damage: 18
+8 per mastery level (Ninjutsu/Wind)
Defense Break
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Wind 5 Requirement: Ninjutsu: 8
Damage:
Base Damage: 35
+6 per mastery level (Ninjutsu/Wind)
Defense Break
Cooldown: 12 seconds
Chakra Cost: 65 Chakra
Wind 6 Requirement: Ninjutsu: 12
Damage:
Base Damage: 5 per hit
+0,75 per mastery level (Ninjutsu/Wind)
Cooldown: 20 seconds
Chakra Cost: 80 Chakra
Wind 7 Requirement: Ninjutsu: 16
Damage:
Base Damage: 70 per second
+10 per mastery level (Ninjutsu/Wind)
Cooldown: 18 seconds
Chakra Cost: 85 Chakra
Wind 8 Requirement: Ninjutsu: 20
Damage:
Base Damage: 25 per hit
+2 per mastery level (Ninjutsu/Wind)
Defense Break
Cooldown: 40 seconds
Chakra Cost: 100 Chakra

Earth Element from Ninja Time Earth Element

Ability Description
Earth 1 Requirement: Ninjutsu: 1
Damage:
Base Damage: 3 per hit
+0,5 per mastery level (Ninjutsu/Earth)
Cooldown: 9 seconds
Chakra Cost: 20 Chakra
Earth 2 Requirement: Ninjutsu: 2
Damage:
Base Damage: 0
Cooldown: 11 seconds
Chakra Cost: 25 Chakra +5 per second
Earth 3 Requirement: Ninjutsu: 4
Damage:
Base Damage: 15
+12 per mastery level (Ninjutsu/Earth)
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Earth 4 Requirement: Ninjutsu: 6
Damage:
Base Damage: 0
Cooldown:
15 seconds
Chakra Cost: 55 Chakra +5 per second
Earth 5 Requirement: Ninjutsu: 8
Damage:
Base Damage: 0
(slow: 50%)
Cooldown: 18 seconds
Chakra Cost: 50 Chakra
Earth 6 Requirement: Ninjutsu: 12
Damage:
Base Damage: 32
+3,5 per mastery level (Ninjutsu/Earth)
Defense Break
Cooldown: 15 seconds
Chakra Cost: 45 Chakra
Earth 7 Requirement: Ninjutsu: 16
Damage:
Base Damage: 0
Drain 50 Chakra per second from enemies
Cooldown: 20 seconds
Chakra Cost: 80 Chakra +5 per second
Earth 8 Requirement: Ninjutsu: 20
Damage:
Base Damage: 1 per hit
+1 per mastery level (Ninjutsu/Earth)
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

Water Element from Ninja Time Water Element

Ability Description
Water 1 Requirement: Ninjutsu: 1
Damage:
Base Damage: 17
+3 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
Cooldown: 8 seconds
Chakra Cost: 20 Chakra
Water 2 Requirement: Ninjutsu: 2
Damage:
Base Damage: 24
+4 per mastery level (Ninjutsu/Water)
Block projectiles and push enemies
Cooldown: 12 seconds
Chakra Cost: 25 Chakra
Water 3 Requirement: Ninjutsu: 4
Damage:
Base Damage: 22
+5 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
Cooldown: 13 seconds
Chakra Cost: 35 Chakra
Water 4 Requirement: Ninjutsu: 6
Damage:
Base Damage: 5 per hit
+1,5 per mastery level (Ninjutsu/Water)
 Defense Break
 Stuns
Cooldown: 16 seconds
Chakra Cost: 50 Chakra
Water 5 Requirement: Ninjutsu: 8
Damage:
Base Damage: 5 per hit
+1,5 per mastery level (Ninjutsu/Water)
 Defense Break
Stuns
Cooldown: 20 seconds
Chakra Cost: 65 Chakra
Water 6 Requirement: Ninjutsu: 12
Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
Cooldown: 25 seconds
Chakra Cost: 85 Chakra
Water 7 Requirement: Ninjutsu: 16
Damage:
Base Damage: 40 per water pillar
+14 per mastery level (Ninjutsu/Water)
Cooldown: 30 seconds
Chakra Cost: 95 Chakra
Water 8 Requirement: Ninjutsu: 20
Damage:
Base Damage: 100
+16 per mastery level (Ninjutsu/Water)
 Defense Break
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

How do I Reroll Elements in Ninja Time

A screen showing the reroll screen in Ninja Time
Image by The Escapist

To reroll Elements in Ninja Time, click on the ‘Spin’ button from the main menu. You will end up on a screen that looks a bit like a slot machine. From there, you can reroll your Elements, Family, and Clans. But make sure you spend the spins wisely, as they are quite limited and hard to get.

And there you have it. You learned everything there is to know about Elements from our Ninja Time Elements guide and tier list. Check out our Ninja Time Families and Clans guides for more fun and relevant information.


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