Shared from www.cracked.com
Many games fail hard because they fail to contain their glitches and they end up completely overrun by them. Yes, that’s exactly how game development works. You don’t need to worry about the following games, though, because they managed to contain most if not all of their madness inside a tiny secret nightmare of a room.
The first example is that of Shadow Tower, one of the earlier games by the company that would later go on to make Dark Souls. Even though the creator of the Souls series was still not with the company, you could already see some of the darkness that would later permeate that series in the form of an inaccessible room that contains a hanging man.
Skyrim players who mess with the game’s console may find themselves inside a corpse-filled room that was presumably colored after the sweatiest of fever dreams.
Microsoft
It’s just the “dead body cleanup room,” something the devs created to be the home of every single NPC that dies in the game. What a relief it is to find out that the supremely off-putting thing we’ve just come across was actually something that was working as intended.
Images and Article from www.cracked.com