Shared from www.cracked.com
See, games are very good at fooling movie studios into thinking they can pull off the execution when it’s impossible, regardless of talent and intent. The video game industry makes more money than the movie industry and the cartography industries combined, so it’s expected that Hollywood would like to get in on that gamer money, especially now that there are so many cinematic video games out there. Adaptations seem like money waiting to be printed.
But what if the seemingly movie-worthy aspects of games are the very thing that makes them crash and burn? The cinematic aesthetic of many games is actually a trap that fools studios into believing that games with a cinematic feel will translate into cinema, and out of nowhere the characters who’re meant to be trotting the entire world find themselves stuck in an uncanny valley because, despite visually stunning, all action scenes look incredibly dumb when you get to pay attention to them instead of having to focus all of your gamer brain on surviving them.
This couldn’t be more obvious than in the plane scene from Uncharted 3, a set piece so eye-catching that they obviously thought they should put it in the film.
It’s a really cool set piece to play through, but it’s one even dumber than the decision of calling your movie Uncharted and then putting the name of the most well-known destinations on the poster. In the game, free-falling Nathan Drake gets hit by a huge crate that instead of instantly sending him to a continue screen, actually saves him because of a parachute Drake so conveniently manages to find in it.
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